图书简介
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives.Key Features:Includes contributions from leading academic experts in the communityPresents a current collection of emerging research at the intersection of games and software engineeringConsiders the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering educationProvides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Preface
Editor
Contributors
Chapter 1 Introduction to Software Engineering Perspectives in Computer Game Development
Kendra M. L. Cooper
SECTION I Emerging Research on Serious Games for Software Engineering Education
Chapter 2 Case Studies and Practices in Local Game Jam Software Development Organization: A Software Engineering Perspective
Walt Scacchi
Chapter 3 Developing Essential Software Engineering Competencies Supported by Digital Game-Based Learning
Jöran Pieper
Chapter 4 Building Casual Games and APIs for Teaching Introductory Programming Concepts
Brian Chau, Rob Nash, Kelvin Sung, and Jason Pace
Chapter 5 Evolution of a Model for the Evaluation of Games for Software Engineering Education
Giani Petri, Christiane Gresse von Wangenheim, and Adriano Ferreti Borgatto
SECTION II Emerging Research on Software Engineering Methods for Game Development
Chapter 6 Applied Game Design Didactics
Micah M. Hrehovcsik
Chapter 7 Learning with the Body: A Design Framework for Embodied Learning Games and Simulations
Edward F. Melcer and Katherine Isbister
Chapter 8 Using Ideation Cards for Designing Mixed Reality Games
Richard Wetzel, Steve Benford, and Tom Rodden
Chapter 9 From Role-Playing Game to Exergame: A Modification for The Elder Scrolls V: Skyrim
Rahul Kumar, Jak Tan, and Paul Ralph
Chapter 10 Survey on Software Architecture, Creativity, and Game Technology
Alf Inge Wang and Njål Nordmark
Chapter 11 Games and Software Engineering Topics: Recent Results and Future Research Opportunities
Kend
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