GPGPU Programming for Games and Science

GPGPU

计算机科学技术基础学科

售   价:
1424.00
发货周期:预计5-7周发货
作      者
出  版 社
出版时间
2014年08月15日
装      帧
ISBN
9781466595354
复制
页      码
472
开      本
7-1/2x9-1/4
语      种
英文
综合评分
暂无评分
我 要 买
- +
库存 50 本
  • 图书详情
  • 目次
  • 买家须知
  • 书评(0)
  • 权威书评(0)
图书简介
This book demonstrates how to achieve robustness, accuracy, speed, and/or easily maintained, reusable, and readable source code to tackle practical problems in computer science and software engineering. It discusses many concepts of GPGPU programming and presents several practical examples in game programming and scientific programming. The core of the book focuses on the GPU from the perspective of Direct3D 11 and the High Level Shading Language. The source code for the author?s fully featured Geometric Tools Engine is available on a supporting website.
馆藏图书馆
Harvard Library
本书暂无推荐
本书暂无推荐
看了又看
  • 上一个
  • 下一个